Your spell drawing stays private
Glyph Draw Arena does not upload, store, or identify your pointer path. Recognition happens inside the page after each stroke. The matcher first samples the path at even intervals, then fits it into a normalized square and compares it with one original template. The displayed accuracy is a shape score, not a biometric measurement and not an AI judgment.
No account is required. Run, cast, clear, completion, failure, and replay actions emit local browser events. They stay inside the page by default and after No thanks. Only if you choose Allow analytics may the consent bridge forward a limited action payload to this site's separate Google Analytics property; drawing coordinates and the pointer path are never included.
Five glyphs, one complete defense
Arc rises over a central point. Fork climbs a stem and returns through two angled branches. Loop closes a teardrop. Crown crosses three peaks. Spiral coils inward without closing. Every target uses an original geometry created for this game.
A run calls each glyph once. The shared timer begins at 3:30. Accurate strokes clear a wave and add more score; weak strokes drain the ward but can be tried again. Time creates a short decision loop: draw carefully enough to pass, but do not spend so long that the defense collapses.
How to play Glyph Draw Arena
Press Start Run, inspect the target, and draw one continuous stroke in the parchment area. Begin and end where the target dots indicate. Release the pointer to cast. A score of 68% or higher clears the current wave. Lower scores show feedback and leave the same target ready for another attempt.
Use Clear Stroke before release only when a pointer is still active, or after a result to reset the surface. Survive all five waves to complete the run. The dedicated How to Play page includes keyboard focus behavior, scoring, privacy, and mobile guidance.